The world scaling has been completely revamped from what it looked like in the Vanilla game. it is now based on 3 Factors.
These factors make the world semi unleveled meaning you can encounter higher or lower level enemies than you but within a certain range which will continue to scale as you progress giving you still a challenge even at higher level.
Every encounter zones start at a certain level, meaning visiting these zones at a lower level than the encounter zone level itself will have a great chance to spwan higher enemies (and this will also depend on the scaling difficulty you choose).
Zones like vampire's lair or dwemer ruins are certainly not recommended when you are low level (like Dark souls where you can visit the squeleton wheels zone just after the eagle dropped you in Lordran but really not recommended if you don't want to die a lot)
As all encounter zones have no maximum in Nolvus Awakening, when you will reach a higher level than the minimum level of the encounter zone, higher enemies will be pulled out from the carefully patched leveled npcs lists.
These npc's will additionnaly continue to scale depedending the level multiplier they have (bound to their rank, faction and class) and can still be higher or lower than you.
Basically every enemy npcs placed into the game (by the base game or any mods) have a spawn difficulty set when they are linked to an encounter zone.
With this system every easy and medium spawns will populate random enemy levels (some lower or some higher than you depending the preset you choose) while hard and very hard spawns will be always higher level and all of this within the range of the encounter zone and your level (which will continue to scale as you progress)
The Following info are used to calculate the Enemies Level Scaling.
Zone Multipliers
| Easy Spawn Multiplier | Medium Spawn Multiplier | Hard Spawn Multiplier | Very Spawn Hard Multiplier |
|---|---|---|---|
| 0.5 | 0.75 | 1 | 1.25 |
Zone Levels
| Zone Type | Min Level | Max Level |
|---|---|---|
| Bandit Camp | 8 | No Maximum |
| Orc Stronghold | 8 | No Maximum |
| Draugr Crypt | 13 | No Maximum |
| Animal Den | 13 | No Maximum |
| Spriggan Grove | 13 | No Maximum |
| Hagraven Nest | 18 | No Maximum |
| Forswon Camp | 18 | No Maximum |
| Warlock Lair | 18 | No Maximum |
| Giant Camp | 23 | No Maximum |
| Falmer Hive | 23 | No Maximum |
| Dwarven Automaton | 23 | No Maximum |
| Dragon Lair | 23 | No Maximum |
| Werewolf Lair | 28 | No Maximum |
| Vampire Lair | 28 | No Maximum |
| Dragon Priest Lair | 28 | No Maximum |
Zone Multipliers
Zone Multipliers
| Easy Spawn Multiplier | Medium Spawn Multiplier | Hard Spawn Multiplier | Very Spawn Hard Multiplier |
|---|---|---|---|
| 0.75 | 1 | 1.25 | 1.5 |
Zone Levels
| Zone Type | Min Level | Max Level |
|---|---|---|
| Bandit Camp | 13 | No Maximum |
| Orc Stronghold | 13 | No Maximum |
| Draugr Crypt | 18 | No Maximum |
| Animal Den | 18 | No Maximum |
| Spriggan Grove | 18 | No Maximum |
| Hagraven Nest | 23 | No Maximum |
| Forswon Camp | 23 | No Maximum |
| Warlock Lair | 23 | No Maximum |
| Giant Camp | 28 | No Maximum |
| Falmer Hive | 28 | No Maximum |
| Dwarven Automaton | 28 | No Maximum |
| Dragon Lair | 28 | No Maximum |
| Werewolf Lair | 33 | No Maximum |
| Vampire Lair | 33 | No Maximum |
| Dragon Priest Lair | 33 | No Maximum |
Zone Multipliers
| Easy Spawn Multiplier | Medium Spawn Multiplier | Hard Spawn Multiplier | Very Spawn Hard Multiplier |
|---|---|---|---|
| 1 | 1.25 | 1.5 | 1.75 |
Zone Levels
| Zone Type | Min Level | Max Level |
|---|---|---|
| Bandit Camp | 18 | No Maximum |
| Orc Stronghold | 18 | No Maximum |
| Draugr Crypt | 23 | No Maximum |
| Animal Den | 23 | No Maximum |
| Spriggan Grove | 23 | No Maximum |
| Hagraven Nest | 28 | No Maximum |
| Forswon Camp | 28 | No Maximum |
| Warlock Lair | 28 | No Maximum |
| Giant Camp | 33 | No Maximum |
| Falmer Hive | 33 | No Maximum |
| Dwarven Automaton | 33 | No Maximum |
| Dragon Lair | 33 | No Maximum |
| Werewolf Lair | 38 | No Maximum |
| Vampire Lair | 38 | No Maximum |
| Dragon Priest Lair | 38 | No Maximum |
| Enemy Max Level | Multiplier |
|---|---|
| 2 | 0.5 |
| 4 | 0.52 |
| 6 | 0.6 |
| 8 | 0.62 |
| 10 | 0.7 |
| 12 | 0.8 |
| 14 | 0.82 |
| 16 | 0.83 |
| 18 | 0.84 |
| 20 | 0.85 |
| 22 | 0.9 |
| 24 | 0.92 |
| 26 | 0.93 |
| 28 | 0.94 |
| 30 | 0.95 |
| 32 | 0.96 |
| 34 | 0.97 |
| 36 | 0.98 |
| 38 | 1.0 |
| 40 | 1.05 |
| 42 | 1.1 |
| 44 | 1.15 |
| 46 | 1.2 |
| 48 | 1.21 |
| 50 | 1.22 |
| 60 | 1.23 |
| 70 | 1.24 |
| 80 | 1.25 |
| 90 | 1.3 |
| 100 | 1.35 |
| Enemy Max Level | Multiplier |
|---|---|
| 2 | 0.6 |
| 4 | 0.62 |
| 6 | 0.7 |
| 8 | 0.72 |
| 10 | 0.8 |
| 12 | 0.9 |
| 14 | 0.92 |
| 16 | 0.93 |
| 18 | 0.94 |
| 20 | 0.95 |
| 22 | 1.0 |
| 24 | 1.02 |
| 26 | 1.03 |
| 28 | 1.04 |
| 30 | 1.05 |
| 32 | 1.06 |
| 34 | 1.07 |
| 36 | 1.08 |
| 38 | 1.1 |
| 40 | 1.15 |
| 42 | 1.2 |
| 44 | 1.25 |
| 46 | 1.3 |
| 48 | 1.31 |
| 50 | 1.32 |
| 60 | 1.33 |
| 70 | 1.34 |
| 80 | 1.35 |
| 90 | 1.4 |
| 100 | 1.45 |
| Enemy Max Level | Multiplier |
|---|---|
| 2 | 0.7 |
| 4 | 0.72 |
| 6 | 0.8 |
| 8 | 0.82 |
| 10 | 0.9 |
| 12 | 1.0 |
| 14 | 1.02 |
| 16 | 1.03 |
| 18 | 1.04 |
| 20 | 1.05 |
| 22 | 1.1 |
| 24 | 1.12 |
| 26 | 1.13 |
| 28 | 1.14 |
| 30 | 1.15 |
| 32 | 1.16 |
| 34 | 1.17 |
| 36 | 1.18 |
| 38 | 1.2 |
| 40 | 1.25 |
| 42 | 1.3 |
| 44 | 1.35 |
| 46 | 1.4 |
| 48 | 1.41 |
| 50 | 1.42 |
| 60 | 1.43 |
| 70 | 1.44 |
| 80 | 1.45 |
| 90 | 1.5 |
| 100 | 1.55 |
| Enemy Type | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 | Max Level |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Alik'rs | 2 | 7 | 15 | 25 | 35 | 45 | NA | NA | NA | NA | 50 |
| Ash Spawns | 20 | 30 | 40 | NA | NA | NA | NA | NA | NA | NA | 50 |
| Bandits/afflicted | 2 | 6 | 10 | 15 | 20 | 26 | 31 | 37 | 43 | 50 | 50 |
| Bears | 12 | 20 | 28 | 36 | 44 | NA | NA | NA | NA | NA | 50 |
| Dragons | 10 | 20 | 30 | 40 | 50 | 62 | 75 | NA | NA | NA | 100 |
| Draugrs | 2 | 6 | 13 | 21 | 30 | 40 | NA | NA | NA | NA | 50 |
| Dremoras | 6 | 12 | 19 | 27 | 36 | 46 | NA | NA | NA | NA | 50 |
| Dwarven Centurion | 24 | 30 | 36 | 40 | 47 | NA | NA | NA | NA | NA | 50 |
| Dwarven Spheres | 16 | 24 | 30 | 40 | 47 | 50 | NA | NA | NA | NA | 50 |
| Dwarven Spiders | 6 | 12 | 16 | 25 | NA | NA | NA | NA | NA | NA | 50 |
| Falmers | 9 | 15 | 22 | 30 | 38 | 48 | 56 | 64 | NA | NA | 70 |
| Forsworns | 4 | 9 | 14 | 24 | 31 | 37 | 43 | 50 | NA | NA | 50 |
| Giants | 32 | 35 | 40 | NA | NA | NA | NA | NA | NA | NA | 50 |
| Hagravens | 20 | 30 | 40 | 50 | 60 | NA | NA | NA | NA | NA | 50 |
| Rieklings | 6 | 11 | 16 | 23 | NA | NA | NA | NA | NA | NA | 50 |
| Sabre Cats | 7 | 10 | 20 | 25 | 36 | NA | NA | NA | NA | NA | 50 |
| Seekers | 21 | 32 | 42 | 45 | 50 | NA | NA | NA | NA | NA | 50 |
| Snow Sabre Cats | 12 | 20 | 30 | 40 | 45 | 50 | NA | NA | NA | NA | 50 |
| Thalmors | 4 | 12 | 20 | 28 | 36 | 44 | NA | NA | NA | NA | 50 |
| Trolls | 15 | 25 | 30 | 35 | NA | NA | NA | NA | NA | NA | 50 |
| Vampires | 11 | 19 | 28 | 37 | 45 | 53 | 60 | NA | NA | NA | 60 |
| Warlocks | 3 | 9 | 16 | 23 | 32 | 38 | 50 | NA | NA | NA | 50 |
| Witches | 5 | 9 | 19 | 25 | 31 | NA | NA | NA | NA | NA | 50 |
| Enemy Type | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 | Max Level |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Alik'rs | 2 | 7 | 15 | 25 | 35 | 45 | NA | NA | NA | NA | 75 |
| Ash Spawns | 20 | 30 | 40 | NA | NA | NA | NA | NA | NA | NA | 75 |
| Bandits/afflicted | 2 | 6 | 10 | 15 | 20 | 26 | 31 | 37 | 43 | 50 | 75 |
| Bears | 12 | 20 | 28 | 36 | 44 | NA | NA | NA | NA | NA | 75 |
| Dragons | 10 | 20 | 30 | 40 | 50 | 62 | 75 | NA | NA | NA | 100 |
| Draugrs | 2 | 6 | 13 | 21 | 30 | 40 | NA | NA | NA | NA | 75 |
| Dremoras | 6 | 12 | 19 | 27 | 36 | 46 | NA | NA | NA | NA | 75 |
| Dwarven Centurion | 24 | 30 | 36 | 40 | 47 | NA | NA | NA | NA | NA | 75 |
| Dwarven Spheres | 16 | 24 | 30 | 40 | 47 | 50 | NA | NA | NA | NA | 75 |
| Dwarven Spiders | 6 | 12 | 16 | 25 | NA | NA | NA | NA | NA | NA | 75 |
| Falmers | 9 | 15 | 22 | 30 | 38 | 48 | 56 | 64 | NA | NA | 75 |
| Forsworns | 4 | 9 | 14 | 24 | 31 | 37 | 43 | 50 | NA | NA | 75 |
| Giants | 32 | 35 | 40 | NA | NA | NA | NA | NA | NA | NA | 75 |
| Hagravens | 20 | 30 | 40 | 50 | 60 | NA | NA | NA | NA | NA | 75 |
| Rieklings | 6 | 11 | 16 | 23 | NA | NA | NA | NA | NA | NA | 75 |
| Sabre Cats | 7 | 10 | 20 | 25 | 36 | NA | NA | NA | NA | NA | 75 |
| Seekers | 21 | 32 | 42 | 45 | 50 | NA | NA | NA | NA | NA | 75 |
| Snow Sabre Cats | 12 | 20 | 30 | 40 | 45 | 50 | NA | NA | NA | NA | 75 |
| Thalmors | 4 | 12 | 20 | 28 | 36 | 44 | NA | NA | NA | NA | 75 |
| Trolls | 15 | 25 | 30 | 35 | NA | NA | NA | NA | NA | NA | 75 |
| Vampires | 11 | 19 | 28 | 37 | 45 | 53 | 60 | NA | NA | NA | 75 |
| Warlocks | 3 | 9 | 16 | 23 | 32 | 38 | 50 | NA | NA | NA | 75 |
| Witches | 5 | 9 | 19 | 25 | 31 | NA | NA | NA | NA | NA | 75 |
| Enemy Type | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 | Max Level |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Alik'rs | 2 | 7 | 15 | 25 | 35 | 45 | NA | NA | NA | NA | 95 |
| Ash Spawns | 20 | 30 | 40 | NA | NA | NA | NA | NA | NA | NA | 95 |
| Bandits/afflicted | 2 | 6 | 10 | 15 | 20 | 26 | 31 | 37 | 43 | 50 | 95 |
| Bears | 12 | 20 | 28 | 36 | 44 | NA | NA | NA | NA | NA | 95 |
| Dragons | 10 | 20 | 30 | 40 | 50 | 62 | 75 | NA | NA | NA | 100 |
| Draugrs | 2 | 6 | 13 | 21 | 30 | 40 | NA | NA | NA | NA | 95 |
| Dremoras | 6 | 12 | 19 | 27 | 36 | 46 | NA | NA | NA | NA | 95 |
| Dwarven Centurion | 24 | 30 | 36 | 40 | 47 | NA | NA | NA | NA | NA | 95 |
| Dwarven Spheres | 16 | 24 | 30 | 40 | 47 | 50 | NA | NA | NA | NA | 95 |
| Dwarven Spiders | 6 | 12 | 16 | 25 | NA | NA | NA | NA | NA | NA | 95 |
| Falmers | 9 | 15 | 22 | 30 | 38 | 48 | 56 | 64 | NA | NA | 95 |
| Forsworns | 4 | 9 | 14 | 24 | 31 | 37 | 43 | 50 | NA | NA | 95 |
| Giants | 32 | 35 | 40 | NA | NA | NA | NA | NA | NA | NA | 95 |
| Hagravens | 20 | 30 | 40 | 50 | 60 | NA | NA | NA | NA | NA | 95 |
| Rieklings | 6 | 11 | 16 | 23 | NA | NA | NA | NA | NA | NA | 95 |
| Sabre Cats | 7 | 10 | 20 | 25 | 36 | NA | NA | NA | NA | NA | 95 |
| Seekers | 21 | 32 | 42 | 45 | 50 | NA | NA | NA | NA | NA | 95 |
| Snow Sabre Cats | 12 | 20 | 30 | 40 | 45 | 50 | NA | NA | NA | NA | 95 |
| Thalmors | 4 | 12 | 20 | 28 | 36 | 44 | NA | NA | NA | NA | 95 |
| Trolls | 15 | 25 | 30 | 35 | NA | NA | NA | NA | NA | NA | 95 |
| Vampires | 11 | 19 | 28 | 37 | 45 | 53 | 60 | NA | NA | NA | 95 |
| Warlocks | 3 | 9 | 16 | 23 | 32 | 38 | 50 | NA | NA | NA | 95 |
| Witches | 5 | 9 | 19 | 25 | 31 | NA | NA | NA | NA | NA | 95 |
To Simplify the understanding, let's just take the example of a Bandit leveled list that is linked to any bandit encounter zones in the game.
Bandit Encounter Zone Level (taken from the layout described above)
| Zone Minimum Level | Zone Maxium Level |
|---|---|
| 8 | No Maximum |
The zone minimum level is not the minimum level that enemies will have but the level of the zone itself used for the enemy level calculation
Bandit Encounter Zone Mulipliers
| Easy Spawn Multiplier | Medium Spawn Multiplier | Hard Spawn Multiplier | Very Spawn Hard Multiplier |
|---|---|---|---|
| 0.5 | 0.75 | 1 | 1.25 |
Bandits Leveled List
| Rank | Min Level | Max Level | Leveled list Level | Multiplier (your level * multiplier) |
|---|---|---|---|---|
| 1 | 2 | 50 | 1 | 0.5 |
| 2 | 6 | 50 | 5 | 0.6 |
| 3 | 10 | 50 | 9 | 0.7 |
| 4 | 15 | 50 | 14 | 0.83 |
| 5 | 20 | 50 | 19 | 0.85 |
| 6 | 26 | 50 | 25 | 0.93 |
| 7 | 31 | 50 | 31 | 0.96 |
| 8 | 37 | 50 | 37 | 1.0 |
| 9 | 43 | 50 | 43 | 1.15 |
| 10 | 50 | 50 | 50 | 1.22 |
These are the bandit level that you will find
In other words, visiting a bandit camp at level 1, you can encounter bandit levels 2, 6 and 10.
How Nolvus Awakening did calculate these values?
First it determines the zone level which we will call [ZONE-LEVEL]
It takes your level (1) and compare it to the minimum encounter zone level (8)
As your level is under the minimum level of the encounter zone, it will be [ZONE-LEVEL] = 8
For all Easy spawns, it will multiply the encounter zone easy spawn multiplier which is 0.5 by the [ZONE-LEVEL] which is 8.
[ZONE-LEVEL] (8) * Easy Spawn multiplier (0.5) = 4
Then the game will search for any level in the bandit leveled list that is inferior or equal to 4 and randomly take one of the corresponding npcs in the leveled list.
The first bandit matching this criteria is the bandit Rank 1 who has a minimum level of 2 and a multiplier of 0.5. (in this case there is only one)
Then it will multiply your level (1) by the npc level multiplier (0.5)
1 * 0.5 = 0.5, as 0.5 is under the minimum level of the bandit (2), his level will stay at 2.
For all Medium spawns, it will multiply the encounter zone medium spawn multiplier which is 0.75 by the [ZONE-LEVEL] which is 8.
[ZONE-LEVEL] (8) * Medium Spawn multiplier (0.75) = 6
Then the game will search for any level in the bandit leveled list that is inferior or equal to 6 and take the first one only.
The first bandit matching this criteria is the bandit Rank 2 who has a minimum level of 6 and a multiplier of 0.6.
Then it will multiply your level (1) by the npc level multiplier (0.6)
1 * 0.6 = 0.6, as 0.6 is under the minimum level of the bandit (6), his level will stay at 6.
For all Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1 by the [ZONE-LEVEL] which is 8.
[ZONE-LEVEL] (8) * Hard Spawn multiplier (1) = 8
Then the game will search for any level in the bandit leveled list that is inferior or equal to 8 and take the first one only
The first bandit matching this criteria is the bandit Rank 2 who has a minimum level of 6 and a multiplier of 0.6.
Then it will multiply your level (1) by the npc level multiplier (0.6)
1 * 0.6 = 0.6, as 0.6 is under the minimum level of the bandit (6), his level will stay at 6.
For all Very Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.25 by the [ZONE-LEVEL] which is 8.
[ZONE-LEVEL] (8) * Very Hard Spawn multiplier (1.25) = 10
Then the game will search for any level in the bandit leveled list that is inferior or equal to 10 and take the first one only
The first bandit matching this criteria is the bandit Rank 3 who has a minimum level of 10 and a multiplier of 0.7.
Then it will multiply your level (1) by the npc level multiplier (0.7)
1 * 0.7 = 0.6, as 0.7 is under the minimum level of the bandit (10), his level will stay at 10.
These are the bandit level that you will find
In other words, visiting a bandit camp at level 25, you can encounter bandit levels 12, 15, 17, 20, 26 and 31.
How Nolvus Awakening did calculate these values?
First it determines the zone level which we will call [ZONE-LEVEL]
It takes your level (25) and compare it to the minimum encounter zone level (8)
As your level is above the minimum level of the encounter zone, it will be [ZONE-LEVEL] = 25 (the zone having no maximum its current max level will be your level)
For all Easy spawns, it will multiply the encounter zone easy spawn multiplier which is 0.5 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Easy Spawn multiplier (0.5) = 12.5 (rounded to 12)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 12 and randomly take one of the corresponding npcs in the leveled list.
The bandits matching this criteria are the bandits Rank 1 who has a minimum level of 2 and a multiplier of 0.5, Rank 2 who has a minimum level of 6 and a multiplier of 0.6 and Rank 3 who has a minimum level of 10 and a multiplier of 0.7.
Then it will multiply your level (25) by the npc level multiplier (0.5) for the bandit rank 1, (0.6) for the bandit rank 2 and (0.7) for the bandit rank3
So now the bandit rank 1 will be scaled to 25 (your level) * 0.5 = 12.5 (rounded to 12), as 12 is above the minimum level of the bandit rank 1 (2), his level will be 12.
The bandit rank 2 will be scaled to 25 (your level) * 0.6 = 15, as 15 is above the minimum level of the bandit rank 2 (6), his level will be 15.
The bandit rank 3 will be scaled to 25 (your level) * 0.7 = 17.5 (rounded to 17), as 17 is above the minimum level of the bandit rank 3 (10), his level will be 17.
For all Medium spawns, it will multiply the encounter zone medium spawn multiplier which is 0.75 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Medium Spawn multiplier (0.75) = 18.75 (rounded to 18)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 18 and take the first one only
The first bandit matching this criteria is the bandit Rank 4 who has a minimum level of 15 and a multiplier of 0.83.
Then it will multiply your level (25) by the npc level multiplier (0.83)
25 * 0.83 = 20.75 (rounded to 20), as 20 is above the minimum level of the bandit (15), the bandit level will be scaled to 20.
For all Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Hard Spawn multiplier (1) = 25
Then the game will search for any level in the bandit leveled list that is inferior or equal to 25 and take the first one only
The first bandit matching this criteria is the bandit Rank 6 who has a minimum level of 26 and a multiplier of 0.93.
Then it will multiply your level (25) by the npc level multiplier (0.93)
25 * 0.93 = 23,.25 (rounded) to 23, as 23 is under the minimum level of the bandit (26), his level will stay at 26.
For all Very Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.25 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Very Hard Spawn multiplier (1.25) = 31.25 (rounded to 31)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 31 and take the first one only
The first bandit matching this criteria is the bandit Rank 7 who has a minimum level of 31 and a multiplier of 0.96.
Then it will multiply your level (25) by the npc level multiplier (0.96)
25 * 0.96 = 24, as 24 is under the minimum level of the bandit (31), his level will stay at 31.
Bandit Encounter Zone Level (taken from the layout described above)
| Zone Minimum Level | Zone Maxium Level |
|---|---|
| 13 | No Maximum |
The zone minimum level is not the minimum level that enemies will have but the level of the zone itself used for the enemy level calculation
Bandit Encounter Zone Mulipliers
| Easy Spawn Multiplier | Medium Spawn Multiplier | Hard Spawn Multiplier | Very Spawn Hard Multiplier |
|---|---|---|---|
| 0.75 | 1 | 1.25 | 1.50 |
Bandits Leveled List
| Rank | Min Level | Max Level | Leveled list Level | Multiplier (your level * multiplier) |
|---|---|---|---|---|
| 1 | 2 | 75 | 1 | 0.6 |
| 2 | 6 | 75 | 5 | 0.7 |
| 3 | 10 | 75 | 9 | 0.8 |
| 4 | 15 | 75 | 14 | 0.93 |
| 5 | 20 | 75 | 19 | 0.95 |
| 6 | 26 | 75 | 25 | 1.03 |
| 7 | 31 | 75 | 31 | 1.06 |
| 8 | 37 | 75 | 37 | 1.0 |
| 9 | 43 | 75 | 43 | 1.25 |
| 10 | 50 | 75 | 50 | 1.32 |
These are the bandit level that you will find
In other words, visiting a bandit camp at level 1, you can encounter bandit levels 2, 6, 10, 15 and 20.
How Nolvus Awakening did calculate these values?
First it determines the zone level which we will call [ZONE-LEVEL]
It takes your level (1) and compare it to the minimum encounter zone level (13)
As your level is under the minimum level of the encounter zone, it will be [ZONE-LEVEL] = 13
For all Easy spawns, it will multiply the encounter zone easy spawn multiplier which is 0.75 by the [ZONE-LEVEL] which is 13.
[ZONE-LEVEL] (13) * Easy Spawn multiplier (0.75) = 9.75 (rounded to 9)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 9 and randomly take one of the corresponding npcs in the leveled list.
The bandits matching this criteria are the bandits Rank 1 who has a minimum level of 2 and a multiplier of 0.6, Rank 2 who has a minimum level of 6 and a multiplier of 0.7 and Rank 3 who has a minimum level of 10 and a multiplier of 0.8.
Then it will multiply your level (1) by the npc level multiplier (0.6) for the bandit rank 1, (0.7) for the bandit rank 2 and (0.8) for the bandit rank3
1 (your level) * 0.6 = 0.6, as 0.6 is under the minimum level of the bandit rank 1 (2), his level will stay 2.
1 (your level) * 0.7 = 0.7, as 0.7 is under the minimum level of the bandit rank 2 (6), his level will be 6.
1 (your level) * 0.8 = 0.8, as 0.8 is under the minimum level of the bandit rank 3 (10), his level will be 10.
For all Medium spawns, it will multiply the encounter zone medium spawn multiplier which is 1 by the [ZONE-LEVEL] which is 13.
[ZONE-LEVEL] (13) * Medium Spawn multiplier (1) = 13
Then the game will search for any level in the bandit leveled list that is inferior or equal to 13 and take the first one only.
The first bandit matching this criteria is the bandit Rank 3 who has a minimum level of 10 and a multiplier of 0.8.
Then it will multiply your level (1) by the npc level multiplier (0.8)
1 * 0.8 = 0.8, as 0.8 is under the minimum level of the bandit (10), his level will stay at 10.
For all Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1 by the [ZONE-LEVEL] which is 13.
[ZONE-LEVEL] (13) * Hard Spawn multiplier (1.25) = 16.25 (rounded to 16)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 16 and take the first one only
The first bandit matching this criteria is the bandit Rank 4 who has a minimum level of 15 and a multiplier of 0.93.
Then it will multiply your level (1) by the npc level multiplier (0.93)
1 * 0.93 = 0.93, as 0.93 is under the minimum level of the bandit (15), his level will stay at 15.
For all Very Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.5 by the [ZONE-LEVEL] which is 13.
[ZONE-LEVEL] (13) * Very Hard Spawn multiplier (1.5) = 19.5 (rounded to 19)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 19 and take the first one only
The first bandit matching this criteria is the bandit Rank 5 who has a minimum level of 20 and a multiplier of 0.95.
Then it will multiply your level (1) by the npc level multiplier (0.95)
1 * 0.95 = 0.95, as 0.95 is under the minimum level of the bandit (20), his level will stay at 20.
These are the bandit level that you will find
In other words, visiting a bandit camp at level 25, you can encounter bandit levels 15, 17, 20, 23, 26, 31 and 37.
How Nolvus Awakening did calculate these values?
First it determines the zone level which we will call [ZONE-LEVEL]
It takes your level (25) and compare it to the minimum encounter zone level (13)
As your level is above the minimum level of the encounter zone, it will be [ZONE-LEVEL] = 25 (the zone having no maximum its current max level will be your level)
For all Easy spawns, it will multiply the encounter zone easy spawn multiplier which is 0.75 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Easy Spawn multiplier (0.75) = 18.75 (rounded to 18)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 18 and randomly take one of the corresponding npcs in the leveled list.
The bandits matching this criteria are the bandits Rank 1 who has a minimum level of 2 and a multiplier of 0.6, Rank 2 who has a minimum level of 6 and a multiplier of 0.7, Rank 3 who has a minimum level of 10 and a multiplier of 0.8 and Rank 4 who has a minimum level of 15 and a multiplier of 0.93.
Then it will multiply your level (25) by the npc level multiplier (0.7) for the bandit rank 1, (0.7) for the bandit rank 2, (0.8) for the bandit rank 3 and (0.93) for the bandit rank 4.
So now the bandit rank 1 will be scaled to 25 (your level) * 0.6 = 15, as 15 is above the minimum level of the bandit rank 1 (2), his level will be 15.
The bandit rank 2 will be scaled to 25 (your level) * 0.7 = 17.5 (rounded to 17), as 17 is above the minimum level of the bandit rank 2 (6), his level will be 17.
The bandit rank 3 will be scaled to 25 (your level) * 0.8 = 20, as 20 is above the minimum level of the bandit rank 3 (10), his level will be 20.
The bandit rank 4 will be scaled to 25 (your level) * 0.93 = 23.25 (rounded to 23), as 23 is above the minimum level of the bandit rank 4 (15), his level will be 23.
For all Medium spawns, it will multiply the encounter zone medium spawn multiplier which is 1 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Medium Spawn multiplier (1) = 25
Then the game will search for any level in the bandit leveled list that is inferior or equal to 25 and take the first one only
The first bandit matching this criteria is the bandit Rank 6 who has a minimum level of 26 and a multiplier of 1.03.
Then it will multiply your level (25) by the npc level multiplier (1.03)
25 * 1.03 = 25.75 (rounded to 25), as 25 is under the minimum level of the bandit (26), his level will stay at 26.
For all Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.25 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Hard Spawn multiplier (1.25) = 31.25 (rounded to 31)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 31 and take the first one only
The first bandit matching this criteria is the bandit Rank 7 who has a minimum level of 31 and a multiplier of 1.06.
Then it will multiply your level (25) by the npc level multiplier (1.06)
25 * 1.06 = 26.5 (rounded to 26), as 26 is under the minimum level of the bandit (31), his level will stay at 31.
For all Very Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.5 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Very Hard Spawn multiplier (1.5) = 37.5 (rounded to 37)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 37 and take the first one only
The first bandit matching this criteria is the bandit Rank 8 who has a minimum level of 37 and a multiplier of 1.
Then it will multiply your level (25) by the npc level multiplier (1)
25 * 1 = 25, as 25 is under the minimum level of the bandit (37), his level will stay at 37.
Bandit Encounter Zone Level (taken from the layout described above)
| Zone Minimum Level | Zone Maxium Level |
|---|---|
| 18 | No Maximum |
The zone minimum level is not the minimum level that enemies will have but the level of the zone itself used for the enemy level calculation
Bandit Encounter Zone Mulipliers
| Easy Spawn Multiplier | Medium Spawn Multiplier | Hard Spawn Multiplier | Very Spawn Hard Multiplier |
|---|---|---|---|
| 1 | 1.25 | 1.50 | 1.75 |
Bandits Leveled List
| Rank | Min Level | Max Level | Leveled list Level | Multiplier (your level * multiplier) |
|---|---|---|---|---|
| 1 | 2 | 95 | 1 | 0.7 |
| 2 | 6 | 95 | 5 | 0.8 |
| 3 | 10 | 95 | 9 | 0.9 |
| 4 | 15 | 95 | 14 | 1.03 |
| 5 | 20 | 95 | 19 | 1.05 |
| 6 | 26 | 95 | 25 | 1.13 |
| 7 | 31 | 75 | 31 | 1.16 |
| 8 | 37 | 95 | 37 | 1.2 |
| 9 | 43 | 95 | 43 | 1.35 |
| 10 | 50 | 95 | 50 | 1.42 |
These are the bandit level that you will find
In other words, visiting a bandit camp at level 1, you can encounter bandit levels 2, 6, 10, 15, 26 and 31.
How Nolvus Awakening did calculate these values?
First it determines the zone level which we will call [ZONE-LEVEL]
It takes your level (1) and compare it to the minimum encounter zone level (18)
As your level is under the minimum level of the encounter zone, it will be [ZONE-LEVEL] = 18
For all Easy spawns, it will multiply the encounter zone easy spawn multiplier which is 1 by the [ZONE-LEVEL] which is 18.
[ZONE-LEVEL] (18) * Easy Spawn multiplier (1) = 18
Then the game will search for any level in the bandit leveled list that is inferior or equal to 18 and randomly take one of the corresponding npcs in the leveled list.
The bandits matching this criteria are the bandits Rank 1 who has a minimum level of 2 and a multiplier of 0.7, Rank 2 who has a minimum level of 6 and a multiplier of 0.8, Rank 3 who has a minimum level of 10 and a multiplier of 0.9 and Rank 4 who has a minimum level of 15 and a multiplier of 1.03.
Then it will multiply your level (1) by the npc level multiplier (0.7) for the bandit rank 1, (0.8) for the bandit rank 2, (0.9) for the bandit rank 3 and (1.03) for the bandit rank 4.
1 (your level) * 0.7 = 0.7, as 0.7 is under the minimum level of the bandit rank 1 (2), his level will stay 2.
1 (your level) * 0.8 = 0.8, as 0.8 is under the minimum level of the bandit rank 2 (6), his level will be 6.
1 (your level) * 0.9 = 0.9, as 0.9 is under the minimum level of the bandit rank 3 (10), his level will be 10.
1 (your level) * 1.03 = 1.03, as 1.03 is under the minimum level of the bandit rank 4 (15), his level will be 15.
For all Medium spawns, it will multiply the encounter zone medium spawn multiplier which is 1.25 by the [ZONE-LEVEL] which is 18.
[ZONE-LEVEL] (18) * Medium Spawn multiplier (1.25) = 22.5 (rounded to 22)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 22 and take the first one only.
The first bandit matching this criteria is the bandit Rank 5 who has a minimum level of 20 and a multiplier of 1.05.
Then it will multiply your level (1) by the npc level multiplier (1.05)
1 * 1.05 = 1.05, as 1.05 is under the minimum level of the bandit (20), his level will stay at 20.
For all Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.5 by the [ZONE-LEVEL] which is 18.
[ZONE-LEVEL] (18) * Hard Spawn multiplier (1.5) = 27
Then the game will search for any level in the bandit leveled list that is inferior or equal to 27 and take the first one only
The first bandit matching this criteria is the bandit Rank 6 who has a minimum level of 26 and a multiplier of 1.13.
Then it will multiply your level (1) by the npc level multiplier (1.13)
1 * 1.13 = 1.13, as 1.13 is under the minimum level of the bandit (26), his level will stay at 26.
For all Very Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.75 by the [ZONE-LEVEL] which is 18.
[ZONE-LEVEL] (18) * Very Hard Spawn multiplier (1.75) = 31.5 (rounded to 31)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 31 and take the first one only
The first bandit matching this criteria is the bandit Rank 7 who has a minimum level of 31 and a multiplier of 1.16.
Then it will multiply your level (1) by the npc level multiplier (1.16)
1 * 1.16 = 1.16, as 1.16 is under the minimum level of the bandit (31), his level will stay at 31.
These are the bandit level that you will find
In other words, visiting a bandit camp at level 25, you can encounter bandit levels 17, 20, 22, 25, 26, 28, 31, 37 and 43.
How Nolvus Awakening did calculate these values?
First it determines the zone level which we will call [ZONE-LEVEL]
It takes your level (25) and compare it to the minimum encounter zone level (18)
As your level is above the minimum level of the encounter zone, it will be [ZONE-LEVEL] = 25 (the zone having no maximum its current max level will be your level)
For all Easy spawns, it will multiply the encounter zone easy spawn multiplier which is 1 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Easy Spawn multiplier (1) = 25
Then the game will search for any level in the bandit leveled list that is inferior or equal to 25 and randomly take one of the corresponding npcs in the leveled list.
The bandits matching this criteria are the bandits Rank 1 who has a minimum level of 2 and a multiplier of 0.7, Rank 2 who has a minimum level of 6 and a multiplier of 0.8, Rank 3 who has a minimum level of 10 and a multiplier of 0.9, Rank 4 who has a minimum level of 15 and a multiplier of 1.03, Rank 5 who has a minimum level of 20 and a multiplier of 1.05 and Rank 6 who has a minimum level of 26 and a multiplier of 1.13.
Then it will multiply your level (25) by the npc level multiplier (0.7) for the bandit rank 1, (0.8) for the bandit rank 2, (0.9) for the bandit rank 3, (1.03) for the bandit rank 4, (1.05) for the bandit rank 5, (1.13) for the bandit rank 6
So now the bandit rank 1 will be scaled to 25 (your level) * 0.7 = 17.5 (rounded to 17), as 17 is above the minimum level of the bandit rank 1 (2), his level will be 17.
The bandit rank 2 will be scaled to 25 (your level) * 0.8 = 20, as 20 is above the minimum level of the bandit rank 2 (6), his level will be 20.
The bandit rank 3 will be scaled to 25 (your level) * 0.9 = 20, as 20 is above the minimum level of the bandit rank 3 (10), his level will be 20.
The bandit rank 4 will be scaled to 25 (your level) * 1.03 = 25.75 (rounded to 25), as 25 is above the minimum level of the bandit rank 4 (15), his level will be 25.
The bandit rank 5 will be scaled to 25 (your level) * 1.05 = 26.25 (rounded to 26), as 26 is above the minimum level of the bandit rank 4 (20), his level will be 26.
The bandit rank 6 will be scaled to 25 (your level) * 1.13 = 28.25 (rounded to 28), as 28 is above the minimum level of the bandit rank 4 (26), his level will be 28.
For all Medium spawns, it will multiply the encounter zone medium spawn multiplier which is 1.25 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Medium Spawn multiplier (1.25) = 31.25 (rounded to 31)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 31 and take the first one only
The first bandit matching this criteria is the bandit Rank 7 who has a minimum level of 31 and a multiplier of 1.16.
Then it will multiply your level (25) by the npc level multiplier (1.16)
25 * 1.16 = 29, as 29 is under the minimum level of the bandit (31), his level will stay at 31.
For all Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.5 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Hard Spawn multiplier (1.5) = 37.5 (rounded to 37)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 37 and take the first one only
The first bandit matching this criteria is the bandit Rank 8 who has a minimum level of 37 and a multiplier of 1.2.
Then it will multiply your level (25) by the npc level multiplier (1.2)
25 * 1.2 = 30, as 30 is under the minimum level of the bandit (37), his level will stay at 37.
For all Very Hard spawns, it will multiply the encounter zone medium spawn multiplier which is 1.75 by the [ZONE-LEVEL] which is 25.
[ZONE-LEVEL] (25) * Very Hard Spawn multiplier (1.75) = 43.75 (rounded to 43)
Then the game will search for any level in the bandit leveled list that is inferior or equal to 43 and take the first one only
The first bandit matching this criteria is the bandit Rank 9 who has a minimum level of 43 and a multiplier of 1.35
Then it will multiply your level (25) by the npc level multiplier (1.35)
25 * 1.35 = 33.75 (roudned to 33), as 33 is under the minimum level of the bandit (43), his level will stay at 43.